Independent mobile game studio
We make games
with fire in them.
Tekoworld builds small, loud, mechanically honest games for the phone in your pocket. Our first is Gemfire: a match-3 board bolted to a castle wall, where every match you make fires a turret.
- game in the forge
- 01
- platforms at launch
- 2
- forced adverts
- 0
- skeletons to stop
- ∞
Our games
One title. All in.
We ship one game at a time and keep working on it after launch. Here is the one on the anvil now.
Slot 02
The next one
Everything we learn from Gemfire goes into what comes after it. When there is something worth showing, it will show up here first.
The studio
Small team. Big explosions.
Tekoworld is an independent studio in Famagusta, Cyprus. We make mobile games the way we wish more of them were made: mechanically honest, generous with the player, and finished.
Mechanics first
A game has to be interesting with the particles switched off. We prototype the rule before we draw a single gem, and if the rule is not fun on a grey grid, it does not ship.
Respect the thumb
Sessions are short, inputs are big, and nothing important is hidden behind a timer. A phone game is played on a bus. It should be brilliant on a bus.
Runs on the phone you have
We build for devices several years old and test on them first. If a level runs badly on your phone, that is a bug on our side, not a spec on yours.
Self-published, self-answered
No publisher between you and us. The same people who build the game read the support inbox, and a bug report from a player gets fixed by the person who wrote it.
Contact
Say hello. We read everything.
Players, press, platforms and partners all reach the same inbox. Support questions get an answer within a couple of days.

